Thanks for playing! Yeah, the reason for that is that if I put the placement camera lifted up from the normal perspective, you'd see the spawning area, plus some of Zone 2. In Zone 2 since it's slightly smaller than Zone 1 you'd see the cemetery and zone 1, so I opted for turning the camera so that you'd only see the zone you were in even though the perspective shift was a bit jarring. I didn't think about placing a 1 directional plane that could have blocked the view until much later and it was too late to go back and change.