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(+1)

I was a little confused at the angle of the placement camera but loved the cutscene and concept! Felt satisfying!

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Thanks for playing!  Yeah, the reason for that is that if I put the placement camera lifted up from the normal perspective, you'd see the spawning area, plus some of Zone 2.  In Zone 2 since it's slightly smaller than Zone 1 you'd see the cemetery and zone 1, so I opted for turning the camera so that you'd only see the zone you were in even though the perspective shift was a bit jarring.  I didn't think about placing a 1 directional plane that could have blocked the view until much later and it was too late to go back and change.