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(+2)

I got stuck after the first wave on the first two tries, before checking other comments and learning that melee attacks might be causing the issue. I can confirm for me that avoiding melee against anyone (scooter or otherwise) solved the issue.

A good concept which is pretty well executed! The camera is stuck in an overhead view which I don't feel is intended. The game page lists that it can be changed but I had no luck with that. (I also couldn't jump with space, so I think possibly some things are always set to what's intended as build mode.)

This reminds me of Orcs Must Die which is a game I really enjoyed! If you can solve the melee softlocks and the camera issues I'd definitely like to play it again. :)

(+1)

Thank you for the kind words!
The camera and jump mentions in the description are actually an accidental inclusion from a previous build before we cut the two camera system. The current camera was an attempted compromise between the two cameras to finish in time lol.
In retrospect, I should have used the building camera instead.

Sorry, I'll edit the description to avoid misleading players, thank you for pointing it out.

I was definitely thinking about Orcs Must Die and Dungeon Defenders when we designed this one haha.