I really, really, REALLY love this concept and design!
Great stuff, though like you said, the browser version gets horribly laggy after a certain point.
SilverwindWorkshop
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I like the concept and theme, as well as the pickaxe's hidden location!
However, I was softlocked after completing the first two tasks as there weren't enough trees to complete task 3 (Eastern sign from start). I think this may have been because it seems trees respawn after each task's completion, and since I had harvested the entire area, I did 2 tasks in a row without harvesting, leaving me 4/24 wood needed for task 3.
Ooh, I really enjoyed the puzzle design and concept. This gameplay has a lot of appeal to a programming mindset, and might be a good way to teach the concept of variables and attributes to learners!
My only gripe is I managed to soft-lock the game by getting pinned to a wall by a tall block on a conveyor I had just flipped to moving left at the bottom floor of one of the stages.
Your UI Design is so polished, my god lol. I nerded out pretty hard when I accidentally bumped your "Ready for next fight" button and it bounced away. Also a very funny concept lol.
I'm not 100% certain I wasn't glitching the game with how many pieces of furniture I was getting to fit in non-Euclidean ways lol.
That was really fun and reminded me of Gummi Blocks from Kingdom Hearts or Lego.
Definitely put a big goofy smile on my face lol
Something I would look into is that it's very easy to accidentally skip dialogue because you're already clicking the shoot button from trying to beat the timer before you die.