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SilverwindWorkshop

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A member registered Jun 19, 2023 · View creator page →

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I really, really, REALLY love this concept and design!
Great stuff, though like you said, the browser version gets horribly laggy after a certain point.

Thanks, I appreciate you taking my not-good car controller and viewing it as a challenge lol.

Thank you that's very kind, and it's great that the Nyan-cat rainbow trail helped you enjoy glitching to your death lol

Thanks for your kind words, a lot of people have mentioned the medium Motorcat has a bit of a mind of her own lol

Oh my god this is cute lol!

What if, as you became chonkier, your bark's pitch was lowered to reflect your new size? lol

I like the concept and theme, as well as the pickaxe's hidden location!

However, I was softlocked after completing the first two tasks as there weren't enough trees to complete task 3 (Eastern sign from start). I think this may have been because it seems trees respawn after each task's completion, and since I had harvested the entire area, I did 2 tasks in a row without harvesting, leaving me 4/24 wood needed for task 3.

Ooh, I really enjoyed the puzzle design and concept. This gameplay has a lot of appeal to a programming mindset, and might be a good way to teach the concept of variables and attributes to learners!

My only gripe is I managed to soft-lock the game by getting pinned to a wall by a tall block on a conveyor I had just flipped to moving left at the bottom floor of one of the stages.

Your UI Design is so polished, my god lol. I nerded out pretty hard when I accidentally bumped your "Ready for next fight" button and it bounced away. Also a very funny concept lol.

I'm not 100% certain I wasn't glitching the game with how many pieces of furniture I was getting to fit in non-Euclidean ways lol. 

Great level design, tutorial, gameplay, and satisfying sound effects!

Some puzzles could be broken by a mistake such that you would need to reset, such as a critically important block tumbling off a cliff, so maybe there could be some kind of per-puzzle reset on some of them to avoid those cases.

Whelp, this had me babbling like a crazy person in record time lol

One of the most unique concepts I've played this jam, and man that biting commentary about the industry at the end haha!

Really fun, and the music added a lot to the atmosphere!
My big problem was the cumulative screen shake sent me into orbit eventually, never to return lol.
Also, I think some kind of score or duration tracker would add a feeling of progression.

Thanks for the kind words, and you're right. We need a pretty serious overhaul to the car's controller script lol.

Haha, that's basically all my team's game is, physics jank

How does your game fit the theme?
"Damn look at all the guns and zombies on the map"

Haha that's hilarious, and the game has some real juice in terms of game-feel.

Great concept, and hard as nails lol

I did manage to send myself into orbit with the physics once by accident when 2 logs fell off a cliff and respawned around me, while trying to still be bound together lol

That was really fun and reminded me of Gummi Blocks from Kingdom Hearts or Lego.
Definitely put a big goofy smile on my face lol

Something I would look into is that it's very easy to accidentally skip dialogue because you're already clicking the shoot button from trying to beat the timer before you die.

Haha I wasn't expecting MMO-world quest event simulator.
The beginning is a bit slow, but it gets crazy by the end lol

That was really fun and creative, and I liked the final shot subverting expectations by just being a wholesome no-puzzle picture. Great stuff!

Sometimes the zoom sound will get stuck looping until you press the input again.

Lol sorry, the car controls ended up being significantly harsher than intended, next time we'll choose a dish detergent that isn't so hard on clothing lol

Thanks, those are definitely great ideas. Maybe the little car gets super speed, and the big car can do an actual AoE attack pulse of knockback.

Thanks, we usually do horror games so it was fun to do something goofy and vibrant instead lol

Thanks for your kind words and feedback, that's an interesting idea I'll discuss with the team if we continue development!

Our original plan was for couch co-op versus mode to be the main mode, but we ran out of time lol

Yeah I think it's a fun player decision every time you get a booster, "Do I want to go faster forward, or give myself better maneuverability by putting it in a different direction. If so, which direction?"

Haha yeah, after many tries

Darn lol

Thanks so much for your kind feedback!

Thanks, a few people have been mentioning the medium car's handling being the worst, which surprised me as small and big were the big problems during my testing.

If we continue development, I'll be throwing away the entire movement script for the car and trying again lol

Oh lol.
Perhaps this will be helpful for debugging: While it shows level 6, this victory screen happened after clearing level 5

Very novel idea, I had considered doing something similar years ago and I'm glad to see through your execution that it's a fun concept!

I had considered a game concept like this a few years back, and your implementation and UI are wonderful, great stuff!

If the UI-elements were useable to select units and tasks, it would significantly improve user experience though.

I really loved this idea and execution!
It took me a few tries to get it down, but I managed to get the high score lol


At the start of the game:

-"Am booster"

By the end:

-"I AM THE GUNNNNN!"

That is the cutest dinosaur sprite I have ever seen, unfortunately I experienced a lot of bugs when eating blue toast, I would often teleport under platforms and fall to my death.

Wow, our team also did a similar scaling up/down mechanic, though in car form lol

That music theme really kept me moving and grooving while I solved the puzzles, which were also very well made!

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Wow, that was the hardest game I've played this jam lol.
Very cool puzzle game and concept, I can tell you really turned up the difficulty for that last level and it took me quite a few tries lol

Wow, this would make such an amazing teaching tool in schools!

I really enjoyed trying to imagine the right scale for everything, and have 0 negative criticisms lol 

Thank you, the car controls are definitely the #1 thing I would do differently lol

I'm glad that was your experience, especially after all the late-night programming lol

Thanks so much for your kind words lol

Oh yeah that's similar to how mice can survive ridiculously long falls but elephants can't, since like you said, volume is cubic while surface area is square.

I'm sorry to point this out, but it seems like the game might be bugged on the first level? I completed the path, but can't proceed even if I click the check mark or hit random buttons.

I like the idea and the artwork though!