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When making lemonade, you need a lot of zombies at the end of the world and a trade agreement with the Grim Reaper, not Jim, definitely not Jim.

Really liked the pixel art sprites and aesthetic, and the story.  The music fit the atmosphere and set the initial pace in my opinion, until it stopped.  I think the wider environment felt a bit empty but a fun premise, and the lemon wizard, one of my other projects I'm working on at the moment is a survival horror where the monsters are fruit and vegetables (inspired by a random moment in work where I turned a rotten pear into a mascot for the evening).

Really glad you enjoyed it, i'm very happy with the feedback we have been getting for the art and story. The music has been an issue, i curse git for it's nonsense this jam but at least we didn't lose the game. We will be fixing a lot of things after the jam so i will add your feedback to the list thanks :). that sounds like an interesting idea for a game, is it on itchio yet or is it still a bit away from a test build?

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Still a bit away, got most of the core mechanics in place but want to remodel the Pear and add other "monsters".

Set it up so you will have 5 random level layouts, and 5 enemies, meaning you will never know which way to go or which enemy is stalking you.

It's my first real attempt at a 3D game as well, and like the other games I have made (my submission here and a santa themed 2D platformer for my niece and nephew to play at christmas) I have tried to make as much of it myself as I can.  That means all the art, the coding and the sound.

Cool i will keep an eye out for it, good luck with the 3d aspect of it. I have mainly worked with 3d in godot and unreal and very little 2d so i'm the opposite to you :p

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At the minute I haven't really done much of either, kind of learning as I go.

I get you completely, jams like this really help for practice and getting you out of tutorial hell as well.

My problem is more finding the time to do much.  I have watched a lot of different tutorials, but don't think I've been stuck in tutorial hell for very long.  Generally if I'm going to do something, and I have the time, I do it.  When I made this game, I didn't use any tutorials as such, looked up a couple of things around using tools embedded in the game engine and the syntax, but the rest of it was either coded as new, or for some things taken from past attempts that did include snippets from tutorials.