On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Dang it, I was totally crushing it on Day 26, but then I just...decided not to assign anyone to food, and starve, for absolutely no good reason lol.

I love this one! I think this is a great example of how to you can approach a game jam to make something really, really polished without a ton of art assets. And it's legitimately really fun!

There are a few quality-of-life critiques I'd make, but I get the feeling you're already aware of what those would be. Instead, I just have one mechanics-related critique, and that's the "bribe enemies to defect to your side" military action. I think this should give you SOME indication of how much defense you'll get in exchange for gold, even if it's a random range. As it stands, it just doesn't seem worth the risk.

But I love the exponential growth with population and managing all other resources. Awesome job!!

(+1)

Thanks for playing semicolon!

We had aimed for the game's lore to be that the player is reliving different renditions of folklore about how Rozvir fell. In your rendition, they died of unforeseen famine due to the sudden stigma for kids to become farmers XD.

Thank you for your kind words! Our resident artist wasnt available this time, so I wanted to take the easy way out by making a UI heavy game. Spoiler alert: It wasn't easier.

Agreed on the QOL indicators, I had left that QA check too late into the end. We barely caught needing a output indicator on the resource generation actions, and the military actions went unnoticed. Like you pointed out, there is also balancing issues that we need to address for the various options! Thank you for your comprehensive and thoughtful feedback!