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Thanks for playing semicolon!

We had aimed for the game's lore to be that the player is reliving different renditions of folklore about how Rozvir fell. In your rendition, they died of unforeseen famine due to the sudden stigma for kids to become farmers XD.

Thank you for your kind words! Our resident artist wasnt available this time, so I wanted to take the easy way out by making a UI heavy game. Spoiler alert: It wasn't easier.

Agreed on the QOL indicators, I had left that QA check too late into the end. We barely caught needing a output indicator on the resource generation actions, and the military actions went unnoticed. Like you pointed out, there is also balancing issues that we need to address for the various options! Thank you for your comprehensive and thoughtful feedback!