I think there's some good potential in here. The movement is a little funky. Mouse clicking of attacks was really clunky and unreliable, too. Half the time LMB wouldn't fire off. Seems like RMB was pressed, but then there was a delay between windup and then striking the enemy. But if I clicked RMB before the strike, it started all over again. The look to the character with the glow was a fun effect. Good work!
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It's actually reliable and consistent. The mechanics bound with the animation itself, so if you're spamming too much it'll be cancelled. Though it's my false for not placing restrictions properly, but it's also opened for some funny exploitation which allowed higher dps than it's supposed to do.
Well I already have plans to update the game thanks for all the people trying out and given some feedbacks :D