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Congrats on making your very first VN! I had a blast playing Donut Holes!

The pacing was great. Every dialogue felt like flowing flawlessly with zero moments wasted. The smut was well-placed and served as a good conclusion to the story. Everything felt natural.

The art style gives the project a distinct personality. The best part is you managed to use the visual elements to reinforce the storytelling (the truck and the belly!). That's pretty rare to see among all the entries I have read so far. The UI could do some improvement, but the state of the game as it is, is already satisfactory.

Overall it's a good read. 10/10 would date JJ.

(+1)

Thanks for the kind words and feedback.

You're not wrong about the UI - this was the first time any of us had used Renpy and none of us had the programming experience or expertise to help our programmer, while on the art side of things our artist found his work cut out for him making so many sprite variations. The stuff we learned over the month will definitely allow us to be a bit more confident in future projects.

And we're thrilled that you liked our donut-making wolf!

If you're planning to make something bigger (heh) as a team, I'll definitely suggest investing more time in learning the coding side. Renpy is good for basic things but beyond very basic customization, it can get frustrating real quick. Having the artist know bits and pieces about it is also helpful since they will know exactly what kind of asset is required.

It's getting very technical here, but for example, I can see you have the whole JJ's full body sprites variants, and then there are resized versions. You can simplify things by using layered images. Your workflow will be more streamlined.