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(+1)

Thanks for the kind words and feedback.

You're not wrong about the UI - this was the first time any of us had used Renpy and none of us had the programming experience or expertise to help our programmer, while on the art side of things our artist found his work cut out for him making so many sprite variations. The stuff we learned over the month will definitely allow us to be a bit more confident in future projects.

And we're thrilled that you liked our donut-making wolf!

If you're planning to make something bigger (heh) as a team, I'll definitely suggest investing more time in learning the coding side. Renpy is good for basic things but beyond very basic customization, it can get frustrating real quick. Having the artist know bits and pieces about it is also helpful since they will know exactly what kind of asset is required.

It's getting very technical here, but for example, I can see you have the whole JJ's full body sprites variants, and then there are resized versions. You can simplify things by using layered images. Your workflow will be more streamlined.