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(+1)

The polish on this is insane. Everything screams professionalism. The epic fullsize character sprites, the clean UI, the pixel art, the snappy controls and impactful hits, the meaningful upgrade choices... the list goes on.

Even the inclusion of different enemy types was very well implemented, leaving space for strategic choices on which types to priortise first (e.g. kill the weak ranged ones first etc.).

Nothing but praise here. Calling it here as a very strong contender for the best game this jam.

p.s. Saw your post on the GDTVJam about crunching the entire period. The effort shows here; worth it.

Thank you very much ✨!!! Yeah I did crunch pretty hard during these 10 days XD (2 days to figure out what to make & the rest is just spent on development + polish) Defo not the intended way to do the jam, I've heard that they picked 10 days so people could just work on it on two weekends, but I was having too much fun adding new things, trying new stuff & just ended up in flow state for 10 days straight (which has never happened to me before! Genuinely feels AWESOME XD).

Thanks for playing, I'll be trying out everyone's games here very slowly so stay tuned ;)