The polish on this is insane. Everything screams professionalism. The epic fullsize character sprites, the clean UI, the pixel art, the snappy controls and impactful hits, the meaningful upgrade choices... the list goes on.
Even the inclusion of different enemy types was very well implemented, leaving space for strategic choices on which types to priortise first (e.g. kill the weak ranged ones first etc.).
Nothing but praise here. Calling it here as a very strong contender for the best game this jam.
p.s. Saw your post on the GDTVJam about crunching the entire period. The effort shows here; worth it.