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A member registered Jun 04, 2022 · View creator page →

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Ayy thank you!!

Also good luck on your gamedev journey! ;)

Thanks for the feedback! Maybe I'll add rebindable controls as well in the next version of the game, so stay tuned for that ;)

Ayy thanks for trying it! I do agree controls are incredibly difficult on this version, I've been working on a new version with updated controls & a lot of QoL improvements but it's not ready yet! I'm also experimenting with smarter enemies on the next version so hopefully the purple enemies are a bit better as well (fingers crossed!)

Definitely thanks for trying it out, stay tuned for future updates if you're interested ;)

Planning to make shorter games for a bit (could be gamejams, or could just be my own projects, depends on the mood I guess XD), then in the not so far future I'll try out a longer term project! Like I have a vision of a game that I want to make but currently I don't have the experience for it yet (I haven't even touched 3D yet in Unity!).

Thanks for checking out my game, hopefully I'll release something even better sometime soon ;), cheers!

Ayy thanks for checking it out ;), You can thank Clive (our artist) for the amazing portrait art

Currently working on a few updates for it (& A ton of quality of life improvements) so stay tuned for it! ✨

Amazing improvements mate! Honestly I feel like you can actually use song 9 & 10 in a game. The first 40 seconds of song 8 also feels like it could be used for a mysterious shop theme for a roguelike or something XD

For music theory it's optional to learn but I highly recommend atleast taking a look at it (TAETRO has some really great tutorials on it that I find pretty easy to follow as a beginner). For most programs you can also set a scale & lock it so you can only place notes on that musical scale (I normally just set a scale & just follow my gut feeling XD, as long it's on-scale it should sound good enough!)

Also if you want to upgrade a bit from LMMS, I highly recommend trying out Ableton Live Lite (The Lite version is the cheapest one & it's honestly good enough for beginners), there's a really neat feature on the app, it's basically always recording your midi inputs so if you're just playing around & you found a melody that you liked, you can just capture it & you don't have to redo it again.

Keep going mate, it's alright to make slow improvements! Good luck on your future music making stuff!

(Also consider investing a bit in music equipment such as a midi keyboard or a decent IEM if you don't have one already!)

Hello! I have a YouTube channel but I haven't posted the devlog yet (still working on it, 30% done, defo taking longer than expected XD). I got the script ready but I'm still experimenting with different motion design apps to make my video, fingers crossed, hopefully it will be done at the end of the month 🤞.

Btw just seen your latest project, good luck on creating an FPS! definitely will be following your journey, I'm curious to see the dev process behind it ;)

Cheers! Have a great day 🍵

It definitely takes time to get good at something, especially art! (it took me like... idk how long but several years to get good at drawing... but even so some people are just talented no matter what), sometimes it's better to just let go the feeling of failure & just think the journey as an experiment, if it fails well... try again! If it lands, keep going, you got something right! (I guess it's similar to this game, it's a mish-mash of inspirations that works together, but some of it doesn't so there's still room to tweak/edit stuff). Your style is never final btw! it's always evolving, even if you don't even notice it!

Combining things is 100% dependent your own preferences, I personally keep a note of stories & game ideas that I want to tell on Notion. It syncs to all of your devices, so I'll just quickly jot down inspirations whenever they struck, then I'll just store them until I need them, in which I'll browse through them until I find something that I particularly like & fits the style I'm going for.

Keep in mind, most of it is... not great/quite cringe XD but those are the stories/game ideas that I want to read/play but... nobody is making them!!! We're creators, we can make things happen. Sometimes I forgot about that & I'm just waiting for something that will never come, so I'm taking things on my own hands!

Also yeah for the YouTube video part, Thank you for the words of encouragement! The goal of it is mostly just an outlet for me to have fun & share my stories, it's not about making it big or become famous & earn money from it (if that happens I'm 100% not complaining XD). I'm trying to give myself room to fail so it's alright for me to experiment with wierd new wacky video ideas/editing style ;)

For skillshare... it depends... there's some courses that I really liked on skillshare but most of the time I prefer learning from YouTube videos. Skillshare is pretty great for beginners (it's great to learn when everything's structured neatly) but for more intermediate/advanced users they're not that great in my opinion (some advanced topics & most unity tutorials aren't even on the platform!). It doesn't hurt to try it out though, I'm using a 2 month free trial right now to learn Blender & Procreate Dreams, defo planning to create 3D games (and maybe perhaps VR games too in the future, who knows!) so it's quite a nice foundation to learn stuff I'm new at.

The promo code is DREAMBIG btw if you want to try it out (It's from a collaboration between Procreate Dreams & Skillshare)

Seriously good luck on your journey, please share more about it whenever you have the time to do so, (followed your twitter so I'll be seeing your journey there) Cheers! ;)

Thank you ✨✨

It was defo a challenge to fit everything in within 10-days XD, Glad you enjoyed it!

Thank you ;)

Good luck on learning blender mate ✨! Learning it defo opens up brand new opportunities for your future games (whether it's a custom prop, characters, artstyle, etc). Hoping to do the same with myself too (I wanna give VR GameDev a shot in the future so this is a great stepping stone!)

Just read your itch post crazyhound, thanks for sharing your journey mate! (It was quite a fun read!)

And thank you to everyone too for replying XD, been a bit busy lately so I'm kinda slow on replying to comments, but I would also love to read everyone's journey if they're willing to share more about it!

Cheers everyone ;)

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This was an incredibly fascinating read! I love learning on how other people got started in making games. I personally started trying to make games 6 years ago (trying is the keyword here, didn't really take it seriously until a year ago), when you see other people playing the games that you make, it feels AMAZING & that's definitely what keeps me going.

Same as you, I was also quite anxious reading my first few comments XD, couldn't sleep the night before, was absolutely scared on how people think about my game, what if there's a game breaking bug that I haven't discovered? what if it doesn't work? what if it's not fun?! But all of those worries disappeared when reading the positive comments (everyone's incredibly nice here, genuinely wasn't expecting that)

For anyone reading this, GameDev is a very VERY long journey, but an incredibly fun one, so keep on making games mate, thanks for telling your story ;)

P.S. congrats on your game btw! you did very well on the theme & story category!!

Same here, went for the "anime" blender course specifically (planning to create 3D games in the future so this may be a great foundation for creating my game characters)

Hey no worries, thanks for reaching out (genuinely though, feel free to ask me anything!), I've also felt the struggle of fighting an uphill battle in terms of art/graphic design stuff... I often get overtaken/outcompeted by my peers & even younger students (which is quite scary to be honest but such is life XD). What matters is that if you're having fun, keep on doing what you do!

Also yeah, you're pretty much correct btw, it's mostly about finding your own style, What types of colors do you like? What sort of games do you enjoy? What kind of artstyle do you prefer to draw? etc. This is a culmination from all of your experiences! An easy way to find this is to make a visual reference board that strictly contains things that you like (followed a skillshare class for this, helped me quite a bit when I was lost trying to find my own style)

It's also great to know your own strengths & weaknesses! an example of this is that I'm incredibly good at picking colors (in my opinion atleast XD) but I'm extremely slow at drawing illustrations so I usually prefer to do pixel arts instead. If you don't really know your strengths & weaknesses, well... experiment! See what sticks, see what doesn't, then iterate on it more! (Try out new colors, new artstyles, try out other games & see what makes them stick)

For this particular game I'm acting as the "creative director" instead of the main artist, I'm still the one making all the artstyle decisions though! The way I approached this is by getting a vibe down first, I'm sketching out designs while listening to a music that's similar to the vibe that I'm trying to go for (for the title screen, I listened to this & for the gameplay stuff, I listened to this). For the title screen I was inspired by one of gal shir's old artworks (this one in particular), for the characters I was heavily inspired by this, and for the colors I was 100% inspired from Cult of The Lamb's title screen.

As you can see, it's a combination of all these interesting stuff, but I added my own flavors/preferences into the mix (Persona's Stylish UI, Hyper Light Drifter's colors, etc). I'm 100% planning to share a bit more detail about the process of designing this game if you're interested! (currently creating a devlog right now, planning to publish it to my YouTube Channel in the coming months, check it out if you're interested :D)

Art is defo quite a long journey & it's incredibly subjective, there's no right or wrong way to do things, so take your time & enjoy the process ✨!

P.S. I just saw your previous games & your twitter btw (you're making VR worlds! that's incredibly AWESOME!!) I think you're doing great, keep going!! I personally just got a Quest 1 a few months ago & I'm having a blast trying out VR stuff XD, this medium defo has a lot of potential so keep creating stuff! Cheers ;)

Thank you!!! ;)

Amazing work everyone! (Y'all are awesome!) Defo will be returning next year, had a BLAST creating & trying out games this year :D

Defo got some more polish work to do XD (Controls, bugs such as the attack that you mentioned, etc). Also planning to rework the attack system a bit more to make things a bit more fluid.

Thank you for playing, great job on your game too btw!! (#39 Overall is incredible!)

Ayy thanks for commenting here, WELL DONE on your game too btw! (Top 3 in music, that's amazing!!!). Hopefully we'll meet each other's teams again in next year's jam ✨!

Thank youu!!! It was a BLAST participating in this jam! Great job on your game too btw!

Haha thank you!!! Overall I'm quite pleased with the results, defo got some things to improve on for this current & future games (such as controls, difficulty, etc).

Glad it was your favorite ;)

P.S. Got a devlog for it planned & I'm also planning to polish things a bit more + an Android port in the near future, stay tuned!

Hello, this is my second-ish jam & I'm extremely pleased with the results! (wasn't expecting top 3 overall ✨!!!) & every other category was within striking distance of top-10 (which is AWESOME!). I think I got the UI, aesthetics & gameplay part down but difficulty due to unusual controls defo hindered my game a bit for a few people, will defo work on it a bit more!

I learnt a TON & had a blast creating and playing games during this jam, I was in a slump lately (tons of failed projects) & joined the jam because a friend recommended it to me, defo one of the best decisions I've made so far. I'm planning to polish things up a bit more & try to port it to android (which is no easy task but hey, I like to experiment!)

Also planning to share my story of creating this game through a YouTube Devlog (still in production, trying out new editing styles, idk when it's going to be published, prob in a couple of months)

Everyone was incredibly nice & I think they've made pretty unique & fun games, can't wait to meet everyone again in next year's jam ;)

Thank you!!

Defo will be adding more control options in future patches (gamepad support, mouse aiming, remappable controls) + tons of polish like dash indicator & so much more.

Glad you loved it!

Thank you :D

Btw it's a simple "pixel wind" shader that I tweaked for this game (followed this tutorial). I'll defo be including more details about the menu design & polish in the video, thanks for following me on my journey! ✨

Thank you!! Defo spent a LOT of time on polish XD

I've never played Death Must Die before, maybe I'll give it a shot sometime soon!

Glad you enjoyed it, thanks for playing ;)

Thank you ✨!!

Ayyy thank you! the UI was defo one of the highlights of this game (I made the UI & I'm quite proud of it myself so thank you ✨)

Fun Fact: the entire game originated from the title screen concept art! Originally we weren't sure on what to make, so I made little sketches here & there, until I created this particular title screen concept. And the rest was history! Ideas started showing up naturally after this concept. Will be making a devlog that talks about this a bit more in-depth, I guess stay tuned for more about this ;)

Don't worry, I will! I got so much things that I want to share!! Early concept arts, the entire process, stuff that didn't make it in & just how on earth I managed to finish this in 10 days (spoilers: crunched the entire jam, defo unhealthy but hey, I was having soooo much fun creating stuff XD)

I'll post it to my YouTube Channel in the coming months (gonna take a while, I want to experiment with new editing styles!)

I'm still learning how to write interesting scripts & English isn't my main language (got subtitles on all videos) so it's not the best quality yet, but hey if you still want to see it regardless, give me a visit there ;)

Thank you!!!

Defo planning for more upgrades & synergies in the future ✨!

As for the small dash, defo will be tweaking that quite a bit, I wanted each attack to feel "powerful" so I added that in, might be quite troublesome for certain enemies, especially enemies that don't die in a single hit so I'll defo will be experimenting with that more!

Dashers are defo one of the hardest enemies to fight XD, I'll be making a devlog soon with how I made the enemy AIs (spoilers: they're not that smart, but did some tricks to make them "feel" smart/unpredictable) & so much more interesting design decisions that was needed in order to fit this game in just under 10 days, may take quite a bit longer to make the devlog though so stay tuned ;)

Got tons of feedback from everyone, defo will tweak the game quite a bit more. Thanks for playing!

It does depend on if you're planning to implement mouse support or not, If you are I think it's fine to ditch the keyboard controls & just let everything be clickable using the mouse.

If you still want to use the keyboard controls, maybe try implementing so the options can be selected using arrow keys (imagine a menu system on game consoles). I think it would be less clunky than having to use the number keys!

For options that only has a single option or no option at all, any click/button press should just continue to the next screen.

These are just my suggestions though, feel free to experiment with what you feel is right ;)

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MATE, THIS IS STRAIGHT UP INCREDIBLE!!!

Incredibly polished, Incredibly balanced too! LOVED the presentation & tutorial for this game! Tons of weapons (loved the name/references for some of them XD). My only feedback is just the UI, sometimes it's not clear/feels a tiny bit clunky (Shop UI in particular) & sometimes I'm still confused whether I'm currently in manual or auto mode.

Other than that, it's an incredibly polished game, got me playing for ages! straight up, INCREDIBLE JOB 🔥

Got 680 on my third try!!

Very fun little game, love how the background changes every single time. Died to the explosion the first few tries, wasn't expecting the hitbox to be slightly bigger than the explosion sprite (also wasn't expecting how long the explosion lasted).

Great job tho, loved the powerups!!

Beat the boss on my first try 😎

It's a very fun game! enemies are quite fun to fight too (the little thief guys are quite hard to hit ngl XD), upgrades feel great, & the boss was challenging. The only thing that's bothering me is the mouse sensitivity, it's a bit too sensitive on my mouse so aiming is a bit trickier than usual, but other than that, INCREDIBLE!

A very solid tower defense style game!

Same as Veras, I wasn't quite sure the difference between turrets other than their ranges, originally I thought the cannon was going to be a slow firing AOE tower but it wasn't.

Also there seems to be a bug, similar to what Satinel has encountered where a single trolly would just get past every single tower undetected & constantly deal damage towards the stand, even new towers can't detect it!

Overall a very solid entry, pretty nice game!

Thank you for trying it out!! (It's 10 days btw XD, We legit can't make this in 3 days). We're definitely patting ourselves in the back for this one, can't imagine that we were able to finish this, great job on your game too!

Nice job! it's a very basic but solid shoot-em-up, same as others have said, art looks nice & particle effects are a pretty nice touch. Defo missing sound effects & music but other than that, great job mate!

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Pretty nice twist on the classic tetris formula!

However there's a pretty massive issue though, you're not incentivized to clear lines, so you can just stack up blocks on top off a single column & just... wait until you ran out of blocks & just spam drop the blocks again, rinse & repeat (you're pretty much invincible...). Would love to see an incentive so clear lines, maybe let the cleared lines fall down like sand (similar to the "Zone mode" in tetris effect's boss mode).

Other than that glaring issue, I love the twist & the aesthetics of the game so great job on that ✨!

Ayyy thanks for checking it out✨!!!

I do agree, hitboxes may feel a bit "off" right now (enemy hitboxes are made extremely small so players don't run into enemies too often, however this may also affect hit detection from the player's weapons in certain ranges), defo will improve the hitboxes in a future patch!

Glad you enjoyed the game! Got even more upgrades & tons of QoL improvements planned, stay tuned! ;)

No worries XD, it's defo quite a challenging game (I've had multiple skill issues myself too), glad you tried it! Cheers ;) ✨