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No way im not checking out the other "Siege" games!

Very cool implementation of a AutoBattler! I liked the laning system. Everything worked smoothly, the sfx and music paired well, and the UI work was very clean! Nice touches on the cooldown indicators for spawn and "train" time for the different troops.

My feedback would mainly be on balancing, perhaps tweaking down of the training population costs. The basic troop can barely stave off the attack from the start, and some combinations of enemies in one lane (e.g. knight + archer at back) can be unforgiving. I didnt manage to try out all the unit upgrades (only could handle spawning in an archer), though i very much would have liked to.

Perhaps a unit crossing the topline unscathed can also be returned (either spawned at start point, or added back to the population pool.

Very solid entry all round!

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You made a siege game too? I'll HAVE to check that one out! 

Thank you for playing, sounds like there's plenty of parts you enjoyed/liked and that is great news. I'm glad you enjoyed it. As for the feedback balancing is priority number one in any future update, its the most mentioned comment I've received. But I am glad you went into more detail about it, the knight archer combo killed me a lot too. I'll be sure to lower the unit costs in version 2.0.

Returning units is an interesting idea to recoup some of the unit cost too. Maybe you just click on them and they retreat. I might use that, thanks for the idea!