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AlextheDev

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A member registered Jan 03, 2023 · View creator page →

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I’m glad you enjoyed playing (even with the incredibly harsh difficulty) thanks for the feedback :D

Awesome! I can’t wait to add more to this and put it on mobile so I’m glad you see its potential. Thanks for playing :)

thank you, I appreciate that. Glad you enjoyed it :D 

Thank you! I actually started the jam late and only used about half the time available. I’m really surprised/happy at what I managed to create from that :D 

The animations I had to do myself which is why some are a little basic lol. But I’m glad you liked them! And thanks I liked the idea of one resource too but it did make it a lot harder.

Thanks for playing! I’m sure I will update this in the future! 😁

No problem!

It looks pretty good for a one day art job, I wouldn't have even noticed. Good luck with it! and congrats for getting it finished :D 

True that, plus in a time restricted jam you just want to add as much feature and polish to the game as you can. It's hard to find time for perfect game balance.

You can tell how much you wanted to put into this game and the ambition shows. There's a lot to it and I like that.

I do agree with what has already been said, The character is painfully slow but I respect that it's a balancing issue. I had some issues with balancing the difficulty so I understand. 

With the right music and some nice UI you're on to a winner. Well done on getting something finished and playable in the time we had! 

Nice game! This is the first RTS game I've seen so far and you've done a pretty good job of it. Could play a game like this for hours. 

"might update in the future"  I think you should, there's plenty more you could add and it has potential. 

Firstly, thanks for playing I’m glad the game appeals to you :D 

Yeah, I do wish everyone had more chance to play with some of the other units, it makes the game a little more strategic at that point.

Clicking on a unit and still spawning something in that lane is a small fix that improves the “quality of life” a lot. So I’ll try fix that too - good suggestion. 

Thanks again! :) 

Thank you, that was one of the biggest inspirations, I wanted to make a similar game in a slightly different way. I’m glad you like it :) 

Not a problem, the kind words are well deserved! Sometimes one really great, well polished feature is better than a handful of rushed ones.

That is a good lesson to learn 😂


Thanks for playing!

Thank you, glad you liked it 😁

Thats awesome! I think accidentally making a mobile ready game makes for an even better story… 

This game is great, it looks nice and runs so smoothly. I know most people have already said it but I really like the beam. I feel like I could just fire that aimlessly and have fun. Good job on doing so much in such little time! 

I'm glad you mentioned you made a siege game too and I'm glad I checked it out. It's crazy how we both had the same prompt, came up with a siege idea and both are so wildly different. 

I enjoyed playing this, it's my type of game. I like the focus on resource managements and how each piece of the game interacts with each other. My only slight nag would be similar to what someone else mentioned about being able to skip or speed up scenes/text etc. I'm a little impatient with that too lol.

But apart from that I enjoyed playing this, you've managed to make a cool pretty well balanced resource management game in a short amount of time. Congrats! 

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You made a siege game too? I'll HAVE to check that one out! 

Thank you for playing, sounds like there's plenty of parts you enjoyed/liked and that is great news. I'm glad you enjoyed it. As for the feedback balancing is priority number one in any future update, its the most mentioned comment I've received. But I am glad you went into more detail about it, the knight archer combo killed me a lot too. I'll be sure to lower the unit costs in version 2.0.

Returning units is an interesting idea to recoup some of the unit cost too. Maybe you just click on them and they retreat. I might use that, thanks for the idea! 

Here it is: https://itch.io/jam/gamedevtv-jam-2024/rate/2750285

Here's mine: https://itch.io/jam/gamedevtv-jam-2024/rate/2750285

My little game: https://itch.io/jam/gamedevtv-jam-2024/rate/2750285

Thanks you, looks like we both made a game that's a perfect fit for mobile then :D 

The training cost is the biggest piece of feedback I've had that will definitely be step one when it comes to updating it. As for the game over thing that may have just been poor timing. It does/should pause the game but arrows do slowly reduce the population if they hit the castle too. I'll look into it to make sure it's not a bug, just in case.

Thanks for checking it out!

Not a problem, I’ve been trying to play as many submissions as I can. Glad to hear that, you’ve done an excellent job then! And thanks for shouting out my game too, much appreciated 😁

yeah shouldn’t take much to port it over either, reorganise the UI and it should be good to go 😁 of course! 

Played this game multiple times now, didn't rate it the first time because it was the last game I played after playing and rating a handful of others. Wanted to come back to it with a fresh (less tired) head. Got to say I love what your small team has managed to create in the space of 10 days. It's well designed, looks and plays nice and pretty well polished.

I find it difficult but not in a way that's impossible. In a way that makes me want to play again because I feel like I can do better. I like running from window to window trying to repair it before anything can get in. Next thing I know I'm waiting to reload frantically running around being chased by the one or two that snuck in when I wasn't looking. Then day breaks and I think "thank f..."

Repair what I can and see if I have enough doubloons to scrape together a turret or two to make my life a little bit easier. Pretty solid game loop that keeps you on your toes every step of the way. This has been one of my favourites so far. Well done!

Good game! I really like the music I think it fits perfectly. The art/animation and effects are really nice too. The story to set the pace of the game works well. Awesome job, congrats!

Good game! I really like the music I think it fits perfectly. The art/animation and effects are really nice too. The story to set the pace of the game works well. Awesome job, congrats!

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I enjoyed this, one of my first times playing a reverse tower defence style game. I kept spawning swarm units, until I discovered there was more than one tent to click on and found plenty of upgrades and support! Quite a lot to this for the short time we had, congrats! 

And don't worry about the balancing you mentioned in the description. I had the same problem and it looks like you had far more things to balance in this game...

Congrats on the game! 

I really enjoyed this one, it felt quite unique. It's one of those games that's simple to pick up but takes skill to master. It's also very well polished, good art, music, story. Good job! 

Good game, love the style, you really nailed the atmosphere. I feel like there's so much more you can add to it in the future to make it bigger and better. But for a 10 day game jam I think you've made something pretty cool. Congrats on getting something finished and playable! 

Thank you so much!

That's awesome news, plan is to update this game and hopefully release it on mobile too (eventually). There's so much more I could add to it so with any luck you see it get better over time :)

Haha you're the first person to say it gets easy! Must have played it a lot 😉 Thanks, glad you enjoyed it.

Thank you, appreciate that! 

Thanks! Hopefully I will fix that in the first update. I'm glad you enjoyed playing it as it is now though :D 

I'm glad you liked it! It's a little rough around the edges but I'm glad you managed to see past that and enjoy the game as it currently is. Hopefully I will be able to update it, clean it up a touch and play around with the stats in future updates. Turn it into something pretty decent. 

Thank you for the lovely feedback, really do appreciate that. I tried adding as much as I could in the little time we had, while making sure I end up with a "complete" game experience.  

Thanks for playing, and congrats on your submission too :D 

Thanks for playing, glad to hear you enjoyed so much of it :D 

I completely agree, problem solving in terms of gamedev is always enjoyable. There's sometimes countless solutions, sometimes none, sometimes painfully obvious ones that you don't realise until somebody else points it out to you. There's plenty of creative methods you can use to reach different outcomes. Making a game is almost a game within itself... 

I think in a more complete version I'd try to have a better (less rushed) tutorial. Putting a how to play button might be an easy way to cover it too. Could then include details about each unit, costs, strengths and weaknesses etc. That's a nice idea... 

A simple idea executed really well. I like the "game feel" and polish you've managed to add. Especially if this only took you a day to make. Well done! 

Nice, I plan on porting it to mobile over the next month too :D 

Hmm, that's fair feedback. Could do with putting numbers on the unit buttons to make that a little more obvious, I'll make a note of that, thank you.