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(1 edit) (+1)

Nice game! Good enemy variety, neat UI and graphical design, and overall a solid submission!

There is one thing though that i found to be a bit... overpowered? The penetration upgrade made it so it was impossible to lose, and also it seemed to be able to hit the same enemy multiple times. So that enemy that you hit and transforms, i could kill it with a single shot (both of them). Not sure if it was intended, but it makes it a bit unbalanced I'd say.

Cheers! ;)

(+1)

thanks a lot for the answer!

I think I agree with you that it's too easy - I didn't have enough time to check the balance unfortunately and this is the result and I thought to myself - hey! Why don't I give the enemies life every 3 turns and the "plant" (that's what I called the ball of light) for 2 waves 1 more damage.

It affects too much it turns out. This is a mistake on my part. I'm glad you enjoyed my game!

(+1)

You're welcome! :D
By the way, check if you have a failsafe in the bullets, in example if bullet penetration is meant to hit the same enemy twice, or having a counter of the max times it can hit enemies, this is what i've meant mainly, just in case it helps :)