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(1 edit) (+1)

There's something really bizarre about that very beginning part. Can drag dice into other dice and it changes the number, then dragging it to a slot splits the dice again, possibly to another number than what was even originally rolled. Also dragging it into the slot, changes the text to show how the dice affects it, but then taking it out of the slot keeps the same text as if the dice was still there. Also, dragging enough times like this in different combinations possibly causes the whole thing to no longer make any more sense at all. I didn't test in detail if this might even be a way to mess with the starting stats themselves in a way that wasn't intended.

However other than that I felt like it looked great, the mechanics felt pretty clean for the most part, and the different enemies were pretty cool so overall, nice job on it!

Thanks for checking out my game! :-)

I just double checked but splitting the dice again should resolve in the two same numbers. For example if you put a die with a 4 on a die with a 6 and you split the stack you'll get a die with 4 and a die with 6. The value shouldn't change after the initial roll since the function is only called once.

The text stays the same even after removing the die and will only change again if you assign another die to that slot. That's total unintentional of course but I didn't had the time to fix that. Fortunately you can't mess up the starting stats if there is a die in every slot since the last die value in a slot counts :-)

But I'm happy you we're able to enjoy my game nevertheless! :-)