Thanks for playing! :D
The dual axe is supposed to go to the right side at level 1. With level ups to level 2, 3 and 4 there will spawn an additional axe in other directions (left, up and down)
Thank you very much for playing my game! :-)
I found the bug that is responsible for letting the dice stack and I would change the way the dice are handled so that the values can revert back to default. But I'm pretty sure that I'm not allowed to implement that during the rating period. So I'll keep it in mind for the time after the jam has ended :D
I just can agree that it's easy to outrun the enemies and the game isn't properly balanced at all. I just didn't had the time nor the experience to balance a game of this genre :D
But I'm glad that you enjoyed playing! :-)
You can find my game here:
https://itch.io/jam/gamedevtv-jam-2024/rate/2750817
I'll check out yours too!
I'd love your opinion on my submission!
https://itch.io/jam/gamedevtv-jam-2024/rate/2750817
Will play yours as well! :-)
Thanks for checking out my game! :-)
I just double checked but splitting the dice again should resolve in the two same numbers. For example if you put a die with a 4 on a die with a 6 and you split the stack you'll get a die with 4 and a die with 6. The value shouldn't change after the initial roll since the function is only called once.
The text stays the same even after removing the die and will only change again if you assign another die to that slot. That's total unintentional of course but I didn't had the time to fix that. Fortunately you can't mess up the starting stats if there is a die in every slot since the last die value in a slot counts :-)
But I'm happy you we're able to enjoy my game nevertheless! :-)
Thank you very much for playing and your kind words! :-)
Actually you can't stack the dice values, the second die just replaces the value from the first one ^^'
And since the text is prefilled with a placeholder it looks like there are values already.
If I had had the time I would have changed a couple of things and added some clarifications.
I've found the origin of the stacking bug but I don't know if I'm allowed to fix that during the rating period.
Here you go!:
https://itch.io/jam/gamedevtv-jam-2024/rate/2750817
I'll give your game a go after work! :-)
Maybe you want to give my game a try:
https://itch.io/jam/gamedevtv-jam-2024/rate/2750817
I'll check out yours too! :-)
Managed to get 973.000 points! :D
Really enjoyed playing, even though the framerate crashed hard. Guess there were too many enemies on the screen :D Liked the idea of reducing remaining time instead of player life!
Base movement speed could be slightly higher as it feels like you can't "escape" the enemies at the beginning.
My first game using the Godot 4.2 engine, maybe you wan't to give it a try:
https://itch.io/jam/gamedevtv-jam-2024/rate/2750817
I'll check out Dracs After Dusk :D
Would be nice if you'd give it a go: https://itch.io/jam/gamedevtv-jam-2024/rate/2750817
I'll check out Knight guard! :D
I hope you'll enjoy!
https://itch.io/jam/gamedevtv-jam-2024/rate/2750817
I'll give your game a go, too :D
Thank you very much for playing/rating my game!
I'm looking forward to give A Small Place a go, once I got home from work :-)
Stacking the dice is unintentional though, I need to fix this bug :'D
It should be like one die per slot but I had to fix a game breaking bug in the dice system which made it entirely useless. So now I've got to address the stacking issue :'D
500 is a pretty good amount though! :D