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Wow that was a very unique game I can say I haven't played anything quite like that! The soundtrack was fantastic and really fit the spacey, world is ending vibe. I agree with several of the other comments that the number of screens is well dialed in to make for an engaging but not completely overwhelming experience.

I have to confess that on my first playthrough (even after completing your really well-done tutorial) I somehow thought I needed to aim the cannons on each screen with my mouse and I was like "this game is absolutely impossible!" Haha but on my second playthrough I quickly realized I needed to focus only on the keys which was more than enough to keep me busy :D

Very fun game!

the number of screens was decided because 12 is the buttons on a standard gamepad, and also it is 3 rows of keyboard keys for each finger. At the start we considered making this a typing game, in which to shoot asteroids in the right order you needed to type specific words, but that seemed less fun and chaotic, and was also kinda hard to make possible for different keyboard layouts, and definitely for pad.