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Really cool idea with a great art style. However, I wish the levels were a bit more challenging and required more strategic thinking about jury selection and hiring choices. Right now, there's no real incentive to hire anyone beyond the same three or four characters each time. Plus, since you don’t keep the money between trials, there's no reason not to blow through your funds, especially in the later trials. The Aristocrat never really becomes a good investment either, because by the time you recoup the money spent on hiring them, you’re usually on the final trial.

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I disagree about the Aristocrat, I find it to be an excellent pick. Taken in the first round it nets you $2 profit, second round $1 profit, third round free, and in 4th round it's effectively a $1 purchase. However the real key that makes it worth it is that it's a useful target for interaction with other characters. Not only can it be a target for "flip to guilty" it can soak up a "flip to innocent", it can set up a contrarian, it can be targeted with "repeat that effect", and more. There's great utility in a "free" character to shuffle around.

Aside from that, I game the game is cool and way too short. I've won trials ending with $18 dollars in profit, or even 17(!) innocent votes on the final round (two aristocrat, two twins, two sheriff, a jockey, with aristocrats fueling quite a few store refresh), but the game runs hollow quickly because no progress carries over from trial to trial. Tons of potential to expand the game there.