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(1 edit)

Itchio is having some issues when i try to attach a image so i'll have to do it with this instead: https://gyazo.com/481a7b4938a13e2ef54ae99afc878f85 (it's a tool i use for quickly sharing images, which then gives me a link for it). I think the text for the language selection drop-down bugs since it appears blurred.

I like that it has a continue button if you come back to the game, and about the gameplay i have a question: when a enemy makes it to the left side (the very last one where you can still place units) is there any way to hit the enemy in that same tile? The ones that started munching the blue thing, i didn't find any way to interrupt them.

Cheers, nice and fun game, and the art is ncie as well :D

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Thanks for the feedback! We are aware of the drop down menu thing for the language selection, but we could not get it to work for the life of us... but we want to try to look into it to at least make it read-able and not blurry!

For your question, if you're fast enough, you should be able to put a tomato on that last square even if the enemy is on it, but otherwise, you're out of luck!

Oh i see, thanks, and you're welcome :D

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Turns out the font for that drop down menu changed without me realising so it made it blurry. The size of that drop down is also huge and I dont know why, I plan to address it after the jam. And, second point, originally there was intent for the honey jars to have two mechanics, and one of those is if an enemy is on the tile you're placing it, it would do damage, break and leave a honey trail. This would have helped the last tile use case, unfortunately I ran out of time to develop it for the jam. Thanks again for playing and feedback :D 

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Oh i see, If you have time after the voting period i'd suggest adding that to the honey jar, it would surely help.
Thank you for the reply, and you're welcome :D