Nice job on your game. I very much appreciate all the time and care that went into the different enemy and weapon types. The manual mode got confusing for me once the party expanded, it seemed like I had to give each party member specific instructions. The increased time speed is a great quality of life addition. Rerolling the weapon upgrades was a feature I utilized liberally! Very nice addition. I had an instance where one party member was at 0hp and I retreated, it said I both retreated and failed at the same time. The art style is fun, and the music was really well paired to the action. Very good work on your submission!
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Thank you for playing, and for the feedback! Manual mode is meant to give the player control over each party member individually, but in hindsight it makes a lot more sense to direct everyone at once. Or at the very least to have the option to do that.
You're the first person to mention getting a failure message at the same time as retreating, interesting! I knew there was a possibility that the end of battle events could overlap, I should have made time to properly test the different scenarios. Thank you for bringing it to my attention! :)