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(+1)

I started with the normal difficulty since it's mandatory (and lost, obviously), then following what you said to other players I tried the impossible one... Really cool!! Lots of nice ideas packed here (the clicking like crazy just to collect 1$ lmao, packing death so they don't mean anything anymore, "useless" decisions against the crisis in the normal difficulty). I loved writing my radical ideas, hahaha. Didn't expect that kind of game with the title. Good job!
Was it a solo submission or are you a team? Because it looks quite polished!

Minor remark: when I won, I couldn't remove the notification anymore to continue playing or return to the menu.

(+2)

thanks for playing and thanks for your comment.

we're a team of 3, I did the programming/writing/game design. lxvitase did the graphics/visual design and OselkaSound the SFX/music and I tried my best to do justice to their work with HTML/js xD I know for instance that the sound quality could be better, i'm still looking for the best way to do that.

As for your remark, it's on my list on post-launch features i want to add, its actually a bit hard because some stuff in the game break if I let the player progress past the victory point so I need to do it properly XD