wow thank you so much for flagging, i was not aware of this issue, it's quite game breaking ^^ I'll investigate but I think it depends on the player OS, web browser, and so many other things that come into play when playing locally, I can only hope not everyone experiences that issue.
yo252yo
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so the string length isnt correlated actually whatever you put in the result is random between different types of outcomes (very good, good, mediocre, I think). This was a tough decision that I thought a LOT about because idk this seems important but these are the main reasons behind:
- it would be quite technically complex to judge the proposals meaningfully, best I could do would probably be an HTTP call to a LLM but that would prevent offline play.
- that way I can balance the experience for everyone, i.e. make a run where you do politics "relatively easy but not guaranteed", i.e. make sure you can win without too much effort but you do need a sustained investment, its not just a one-click thing. Creating that vibe is what I focused on.
- finally, and perhaps most importantly, I didnt want to bias the game with my own political thoughts, I wanna be open to every radical proposals. for instance i dont believe personally that anarchism would work well, but i do wnat to encourage people to think in that direction and maybe try it out even. It's in a spirit of "no bad idea except doing nothing", though ofc you can enter bad ideas and still get points as a side result xD but maybe someone has an amazing idea that nobody has ever seen, and it would be the opposite of the game spirit to discourage that.
Hi, thanks for playing the game but most importantly thanks for advancing science! I think we can conclude that the Bee movie was indeed a positive contribution to the progress of mankind, but we should be careful about generalizing this result XD
(let me know if you want an actual serious answer to how this works)
yes, but it's not easy. if you managed to win, the perfect win is not much harder you just have to be fast and lucky. if you didn't manage to win, it's very ok (i'm still working on making this a bit more discoverable). You need to think outside the box and to not be afraid to tackle challenging difficulty settings even if they seem impossible.
thanks for the feedback, I'm sorry you experienced that, I can definitely add an option to deactivate the visual effect (though right now im a bit swamped). The hope was that this effect wouldn't be too annoying because people don't spend much time on the title screen, I was anticipating they'd move to the main part of the game within seconds.
hmmm i think theres value in the ending, i see it as "the simple resolution offered by the temple/gate is an illusion", instead, the true accomplishment is accepting the quest is endless, life-long, never over, which is represented by being a self-questioning statue ^^ admittedly this doesnt feel very emancipatory but at least it makes a lot of sense to me.
Is the big project this is a vertical slice of the same one from the observer or is it a different project?
sorry i didnt play this game during the jam, I played a lot but there were too many, but when i noticed on your profile you were from enjmin I had to give it a shot xD
i liked it a lot, its pretty nice, but it makes me want to know more about the colleagues. the reveal was a bit fast, i didnt have time to worry about them betraying me XD
Hi! its pretty nice, i think the ending was a little buggy for me, some text flashed on the screen as i got teleported, but it doesnt change the fact that it was a pretty cool ending that i honestly didnt expect ^^ is there alternate endings?
also i dont think i saw something that was obviously a "gate", theres a temple in the distance and a waterway, did i miss something or did you mean for the gate to be ambiguous in which case can i consider that i passed some sort of metaphorical gate to become a statue?
cheers
Hi! Thanks a lot for playing :) I'm very happy you enjoyed it. I wrote a little making off/essay kind of writeup if you're hungry for that https://yo252yo.wordpress.com/2024/06/05/centrist-simulator/ =) I'll try to bring it to exhibitions or museums or whatever
A bit late but I feel obligated to dedicate this game to the memory of the Centre party https://en.wikipedia.org/wiki/Centre_Party_(Netherlands)
thank you so much for your kind words! the "accidentally dismissing deaths" was an accident and i loved it so much xD
The "narrative engine" like the rest of the game is open source so you can see how it works: https://github.com/yo252yo/normalidle/blob/main/src/narrative.js my bet was that introducing a relatively high number of small lists could yield exponential number of combinations that feel fresh even if theyre not that complex (i.e. going "horizontal" instead of vertical). I did write a lot of causes of death that can be related to climate change with the help of an LLM but I feel like we missed a lot, to be honest. But whatever I originally didnt think i'd finish the narrative engine before the end of the jam. In fact, would you believe it, I planned to release it separately as part of a game called "divided attention" that I pitched to BRIEFS https://www.goldextra.com/en/briefs-2024-death-call-open-now if they select the pitch I'll work on the engine some more and add more diversity and procedurally generated portraits cause people care about pictures much more than words xD