Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

This was a really good game! I had a lot of fun and found it hard to stop. I’m generally not a big fan of auto battlers, but I think you found a good balance here of involvement and variety that made it more engaging. I think maybe there are too many different weapons, because it can be hard sometimes to find upgrades, and swapping weapons generally doesn’t seem like a good move once they’ve been upgraded since the weapons seem a bit similar, so I think possibly reducing the number and making them more distinct could be good. It was also a bit unclear which weapons were main hand and which were off hand, I only discovered this by accident later in my playthrough.

(+1)

Thank you so much for playing and the really great feedback! I'm glad to hear that you found it more engaging than some auto battlers, I wanted to give the player as much agency as possible without forcing them to interact more than they wanted to.

You're absolutely right about the weapons, I've come up with what I hope is a better system for the future and also cut down a bit on having too many unwanted results when rerolling the shop. Making each weapon more distinct is also a good idea for me to concentrate on, ideally players should be able to tell at a glance whether something in the shop is the same as what they've equipped or not, just from the shape.

I definitely blanked on explaining that main hand and off hand weapons were a thing. (I nearly blanked on even mentioning the upgrade system.)

(+1)

No worries, it’s so easy to overlook things in a jam, and it still turned out really well!