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(+1)

Yeah, I felt like for this game jam a lot of games would involve survival or combat, and i wanted to do a genre that i've never done before, so I've decided to go with a puzzle/casual game. Tha main objective of the design was to make it simple but not too easy to master, yet still a casual game without time constraints and for it not to feel punishing. 

But, it would've been impossible to gauge/measure without some early testers feedback for things like time it took to complete, difficulty, and a weird behaviour found in the moving lights which could've made the puzzles harder to complete.

Thank you for giving Un-LIT a try, cheers! :D