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(+1)

A  very nice game, 

A puzzle game was a nice change of pace in a sea of last stand battle games.

The mechanics of the game were simple to understand and easy to get into.

The puzzles gave my brain something to chew on, and there was quite a bit of freedom in how to win.

Looks pretty neat, I like emissive.

Nice job :D

(+1)

Yeah, I felt like for this game jam a lot of games would involve survival or combat, and i wanted to do a genre that i've never done before, so I've decided to go with a puzzle/casual game. Tha main objective of the design was to make it simple but not too easy to master, yet still a casual game without time constraints and for it not to feel punishing. 

But, it would've been impossible to gauge/measure without some early testers feedback for things like time it took to complete, difficulty, and a weird behaviour found in the moving lights which could've made the puzzles harder to complete.

Thank you for giving Un-LIT a try, cheers! :D