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I really liked the creative concept of building hotdogs and using them as ammunition! There were a lot of nice touches like cooldown indicators for each ingredient. The pixel art and color palette for the logo was nice too.

The UI was neat, and consistent. I understand why the enemy types had to be iconized so as to fit the UI minimalistic theme, but perhaps a more intuitive representation would make the reference easier (e.g. instead of a alphabet, make it the enemy headshot). The meat type for the hotdog would have benefited from some more distinct contrast. I couldnt tell apart the pink and dark red meat.

Overall, a smooth, solid and creative submission!

Yeah I agree the cheat sheet was really hard to implement with little UI space. Think a step by step tutorial would help a lot or maybe even attaching icons to actual characters. Or like you said using more representative icons. Thinking was same color scheme would be enough to makle the connection but doesn't seem like it based on comments from most people. Thanks for playing!