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Thank you for the insightful comment!

> Further improve the controls, sometimes it is hard to hit an exact spot

That's my constant battle against the library I'm using — out of the box it doesn't support constant moving when you're holding a key, so this is my (3rd version of a) workaround around that limitation. It is hard to hit the sweet spot between "hard to move one place" and "feels laggy".

> The maze goes rather quickly from super easy (~800) to impossible (~1000). Maybe you could ease that out a bit.

Thanks for the idea. I'll explore it for future versions.

> One idea could be to allow infite bombs, but make them more expensive every time (maybe -10, -20, -30, ...).

I haven't thought of that. That will allow for every maze to be solvable — I'll have to see if that would make the first part of the game (stopping at the right time) less interesting/important.