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A jam submission

aMAZEView game page

Create and beat your own maze
Submitted by narimiran — 6 days, 9 hours before the deadline
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aMAZE's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#113.2664.000
Overall#143.2664.000
Visuals(Graphics)#182.8583.500
User Interface (UI/UX)#202.0412.500
Sound/Audio#270.8161.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://narimiran.itch.io/amaze/devlog

Developer Feedback Questions
If you have played aMaze v1 (the current version, at the time of writing), is there something else, besides the already mentioned better controls and better (less random) wall-generating algorithm, that you would like to see improved?

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Comments

Submitted

A good example of how to make an interesting game out of the simplest graphics.

In terms of improvements, the potential for adding features is limitless if you want to keep developing. In combination with simple graphics, it will be much easier: different types of weapons, shots for several cells, bombs of different types and power, moving and stationary enemies in the maze, walls of different strengths, collected items that give improvements, etc.

Submitted

Does this game not have music?

I like the strategy part, that you have to choose when to stop making walls. You want there to be a lot of walls for a high score but not too many walls that the level is impossible.

One suggestion is that if the level becomes impossible (you used all your bombs and can't reach the exit), the game should tell you that. 

Another suggestion is to tell the player something like "press any key to stop generating walls", otherwise they wouldn't know what to do at the start. 

Developer

> Does this game not have music?

No music. I usually mute music in other games, so I haven't even thought about adding music here.

> One suggestion is that if the level becomes impossible (you used all your bombs and can't reach the exit), the game should tell you that. 

Thanks, I'll consider it.

> Another suggestion is to tell the player something like "press any key to stop generating walls", otherwise they wouldn't know what to do at the start. 

It already does that:

And when you move through the maze, there (at the bottom of the game), you can see what other buttons you can press, and some general information.

Submitted

I did see the "Press Space" message, but it did not stand out where it was, so the game had already generated an impossible maze by the time I noticed. I did read the game's description first, so if you had said it there as well, or maybe in a more prominent a message after the start screen, I probably would have seen it.

I think the game could be okay without music, but having an 8-bit sound play every time the player moves and a second "get" sound when you get the coin would add to the atmosphere.

In all, a cool unique game.

Submitted

Pretty cool game! I took me some tries to beat the 700, but I did it! (I played the v2 version)

The game is already fun, and feels complete.

Things you may consider:

  • Furter improve the controls, sometimes it is hard to hit an exact spot
  • The maze goes rather quickly from super easy (~800) to impossible (~1000). Maybe you could ease that out a bit. One idea could be to allow infite bombs, but make them more expensive every time (maybe -10, -20, -30, ...).
  • You could change the algorithm so that at some point the maze gets more complicated, but does not block completety: Not only add walls but also remove others, so that the path to the exit becomes longer but still exists. (I am aware that this may be very difficult.)
Developer

Thank you for the insightful comment!

> Further improve the controls, sometimes it is hard to hit an exact spot

That's my constant battle against the library I'm using — out of the box it doesn't support constant moving when you're holding a key, so this is my (3rd version of a) workaround around that limitation. It is hard to hit the sweet spot between "hard to move one place" and "feels laggy".

> The maze goes rather quickly from super easy (~800) to impossible (~1000). Maybe you could ease that out a bit.

Thanks for the idea. I'll explore it for future versions.

> One idea could be to allow infite bombs, but make them more expensive every time (maybe -10, -20, -30, ...).

I haven't thought of that. That will allow for every maze to be solvable — I'll have to see if that would make the first part of the game (stopping at the right time) less interesting/important.

Submitted (1 edit)

This IS  a very interesing and inventive simple idea! First time I let it generate for too long and got locked ... second time I thought oh this is kinda cool.

I believe you could add some disadvantages or things that limit or change the type of movement your player can make ... one that I thought out of a sudden was ... since its grid based, one of these modifierss could be like, "your piece moves like a knight in a chess board" ... it would make this even more challenging and with kinda infinite possibilities to compete in the craziest combinations of puzzle+mod

Developer

> This IS  a very interesing and inventive simple idea!

Thanks! :)

> "your piece moves like a knight in a chess board"

Now that is a wild idea! I'll think about it, and maybe it comes in some future version of the game.