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Pretty cool game! I took me some tries to beat the 700, but I did it! (I played the v2 version)

The game is already fun, and feels complete.

Things you may consider:

  • Furter improve the controls, sometimes it is hard to hit an exact spot
  • The maze goes rather quickly from super easy (~800) to impossible (~1000). Maybe you could ease that out a bit. One idea could be to allow infite bombs, but make them more expensive every time (maybe -10, -20, -30, ...).
  • You could change the algorithm so that at some point the maze gets more complicated, but does not block completety: Not only add walls but also remove others, so that the path to the exit becomes longer but still exists. (I am aware that this may be very difficult.)

Thank you for the insightful comment!

> Further improve the controls, sometimes it is hard to hit an exact spot

That's my constant battle against the library I'm using — out of the box it doesn't support constant moving when you're holding a key, so this is my (3rd version of a) workaround around that limitation. It is hard to hit the sweet spot between "hard to move one place" and "feels laggy".

> The maze goes rather quickly from super easy (~800) to impossible (~1000). Maybe you could ease that out a bit.

Thanks for the idea. I'll explore it for future versions.

> One idea could be to allow infite bombs, but make them more expensive every time (maybe -10, -20, -30, ...).

I haven't thought of that. That will allow for every maze to be solvable — I'll have to see if that would make the first part of the game (stopping at the right time) less interesting/important.