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Yeah I really dig the oxygen rule! Oh now there is a oxygen room to replenish it nice, its not only the item. I would have ruled that if i get back to my ship I can replenish it. (Been playing some 'Deep sky derelicts' lately maybe thats where this comes from) 

Cool new stuff! Already looking forward to the next game so i can check it out! As well to your upcoming ideas! 

P.s.: the 2d6 mechanic for foes in comparison to dark forts only d6 is great, the chance of rolling a foe is higher than the other more scarse things

Glad you like it. If that makes sense to you to go back to your ship, go for it! 

Always remember in a solo game you are the GM and what ever the GM decides is golden.

Rulings over rules is my motto.

I never really thought of going back to the ship. No retreat no surrender was my space marine mentality, but maybe you play a smart person, like Lieutenant Ripley. 

I have also thought of making a little oracle etc, maybe when I make it a full zine type game in the future.

I am thinking to adapt this to other genre also, like horror, pulpy adventure, cyberpunk, etc. by taking cues from some of my favorite 80-90s movies. 

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Yeah I already discovered that you have put in the forklift exo loader from Aliens :P 

No shame in wearing your sci fi influences on your sleeve and putting them all into the tables.

BTW I already ran into the self destruct mechanism, a cosmic horror was waiting for me at the airlock. I had a salvaged drone to help me, but in the end 4 rounds to beat the horror was not enough and we both exploded :-) the game already writes great stories!