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(1 edit)

I really like the concept, I think the largest problem you will face is just how confusing and daunting the game is. I came VERY close to quiting after trying to grapple with the basics for the first 5-10 min. Once I understood the basics it became interesting, but there are a few major flaws I noticed:

  • Matchmaking seems to be entirely random, so I am either paired against something I have 0 chance of winning against, or a contraption that automatically falls of the map and I win. This makes it really easy to cheese the betting system.
  • The gun seems pretty useless, especially for how expensive it is.
  • I would like to see more depth into the physics, stuff like suspension, dampers, springs, motors, etc. You could make some crazy contraptions! I know you can edit the joints, but its way too confusing so I didnt touch that.
  • Test mode is quite buggy, it seems to freeze a lot and pressing T doesnt always work.
  • I didnt even see the tutorial, or most of the UI buttons until very late in the playthrough. The UI needs a lot of work.

your comments are on point, and make a lot of sense.

as we have no UI specialist among us, do you have any suggestions? In the current UI we tried to hide elements as hard as possible not to clutter it

I'm no expert myself, but I would recommend against putting any buttons in the corners/edges of the screen. I always give it some padding. I find its hard to see buttons placed right in the corner, especially if they are small as the ones you have in the game. My brain kind of just ignores it, assuming that it is some kind of HUD.