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(1 edit) (+1)

This is a neat little game, with a nice feel and theme. There is a bit of jankiness with the attack - it defaults the swing position to being behind the player, and found the buttons a bit unusual to commit to memory. The end of round negative state effects were a great addition. I think you did an awesome job with the submission. Well done.

Thanks for pointing out the attack issue.  I dug into it, and found the problem:  The aim angle was defaulting to 0 every frame unless there was mouse input that frame.   I've patched it now, so  hopefully it's a better experience!  

Next time I'll have to do more playtesting with keyboard and mouse, not just Controller!