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(1 edit) (+1)

Thank you, and well done! My play testers often took a little more so it’s definitely a victory. Implementing the tactics gameplay was a lot harder than I expected, but the deadline really helped me double down on some parts and keep trying, plus some creative use of Godot’s tilemaps to store state allowed me to solve some things more easily in a slightly hacky way. Definitely worth giving a try if you’re interested, I learned so much!

The cursor navigation is a pickle, I always found this with the original FFT as well. There were some good suggestions in some of the comments so I’ll definitely look at rejigging it after the jam!