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(+1)

I defeated all the enemies by turn 9! (I know you intended for there to be more, but I'll take this victory anyway!)

I really love FFT so this is super neat! I actually tried to make a similar sort of game after doing one of the GameDevTV courses, but I didn't get even as far as you have with this.

It was pretty difficult for me to keep track of which button to push in order to move the cursor in my desired direction.

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Thank you, and well done! My play testers often took a little more so it’s definitely a victory. Implementing the tactics gameplay was a lot harder than I expected, but the deadline really helped me double down on some parts and keep trying, plus some creative use of Godot’s tilemaps to store state allowed me to solve some things more easily in a slightly hacky way. Definitely worth giving a try if you’re interested, I learned so much!

The cursor navigation is a pickle, I always found this with the original FFT as well. There were some good suggestions in some of the comments so I’ll definitely look at rejigging it after the jam!