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Since it's being pointed out elsewhere, I think it's only fair to bring up the use of AI assets as potentially being against the spirit of the jam. I'm not personally worried about it, but trying to remain consistent.

I'm wondering if I'm running into a bug. I tried to play it twice and both times I pretty quickly lost control of the camera and the game went back to "The Observer" screen, cycled through a few different texts and then seemed to stop on a black screen.
I think the idea is really interesting, the atmosphere is great, and I would like to experience the whole project!

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It is a fair thing to point out. Hope I haven't made anyone mad or concerned about this. The goal was not to cheat, but to express the idea and focus, learn, and improve on other game design aspects. A (shitty) 3D AI assets just sped up the process to make my vision a reality, due to the short amount of time I had to dedicate to this project. Not to make excuses, but since I'm using AI in my day to day work (coding) I assumed it was fine to generate some game art as well. Later by browsing other jams I found out that it may not be ok. So once again, I'm sorry if this made anyone worried and didn't break any spirits, because the spirit and the support of the jammers is the best thing about game development in my opinion.

What you experienced is not a bug, the game is just very short :) I just had the time to package the main game mechanic into one scene, and by reading comments on this page it makes me happy that I made a point with it! If I had more time I would give it some more emphasis and more scenes to explore, which would make it more immersive.

Thank you for taking the time to play my game (twice hahah) and for your feedback! :)