Congrats on the win, well deserved!
Disconfucius
Creator of
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Hey, thanks for stopping by and I'm glad you liked the experience!
Appreciate the feedback, the project wasn't playtested enough on the web version before the release, and this bug became apparent after the game jam ended. The fix is easy though and I'll make sure to get it resolved after the jam is over.
Here's the video with the solution for my or anybody's future reference:
It is not emancipatory but it strikes closer to the human experience. Love the interpretation!
This project is different than the observer. I want to make something with more freedom to explore environment building and game dev in general, to be able to tackle a more serious project like the observer later. This one is for the liminal game jam which started a couple of days ago. It would be nice to see you joining the competition!
Ah, I had the same issue. The solution i found was to go to the hidden folder in your project `.godot/imported`. There you can sort all imports by size and see which ones are unnecessarily large. In my case, the largest file was the ambient sound something like 130mb, and just compressing that file solved the issue. Maybe something similar is happening on your end.
Glad to help, we're all here to learn and improve.
Hey, yeah this project was poorly time managed and the emphasis was on the atmosphere, more than on the gameplay. The ending especially was rushed, and it was meant to play out a little differently, but the original idea was too ambitious for the game jam timeframe. So there is just that one ending.
The gate is supposed to be the entrance leading to the temple, which should represent the "true knowledge" or the "happy ending" where no person is allowed - people are left to wander with their questions on the outskirts of the "promised land", never fully getting their life long satisfaction and peace. Ending unfortunately does not fit the metaphor, but that's the beauty of the game jams, find the way to finish the project!
Cheers and thanks for playing!
This game has a vibe!
Cruising on the quiet highway with the music (that blends so well btw) and spreading the message.
The only feedback is that the player can be positioned better when the game starts because i haven't seen the van first and just went by foot until the morale went down - but that could be only me :)
Once I figured out all the mechanics it was really fun to drive around and to do a job. Good job - nice aesthetics, great game! Keep on creating!
It is a fair thing to point out. Hope I haven't made anyone mad or concerned about this. The goal was not to cheat, but to express the idea and focus, learn, and improve on other game design aspects. A (shitty) 3D AI assets just sped up the process to make my vision a reality, due to the short amount of time I had to dedicate to this project. Not to make excuses, but since I'm using AI in my day to day work (coding) I assumed it was fine to generate some game art as well. Later by browsing other jams I found out that it may not be ok. So once again, I'm sorry if this made anyone worried and didn't break any spirits, because the spirit and the support of the jammers is the best thing about game development in my opinion.
What you experienced is not a bug, the game is just very short :) I just had the time to package the main game mechanic into one scene, and by reading comments on this page it makes me happy that I made a point with it! If I had more time I would give it some more emphasis and more scenes to explore, which would make it more immersive.
Thank you for taking the time to play my game (twice hahah) and for your feedback! :)
I think it's just important to be on the same page here. There is a possibility of someone creating a theme, or a drum track with the AI and put in in the project.
It wouldn't hurt just to state clearly something like - generating sounds with AI is (or is not) allowed. Something like some jams do for AI game assets, sometimes they are permitted if compose the game yourself, and sometimes any use of AI art is prohibited.
TL;DR - Let's make a Music Jams feature inspired by the game jam competitions!
The motivation behind this post comes from the awesomeness that is a game dev community. The feedback and the support you're getting when participating in the game jams are some of the most positive things on the internet.
The idea is to create small niche communities that would get around a music genre and in the same fashion as in the game jams - compete, get feedback, and support each other in their music-making journey. I believe that for indie music makers (such as myself) a platform like this would be amazing and inspiring.
Also, I am fully aware that this is a site for games and it may not be the right place to start this kind of a platform. But 1) the tool is here and I wanted to get some attention on how else could it be used, 2) getting the idea out might connect with some people and take some other shape or form, 3) I am a web developer with 8+ years of experience, and with enough interest, I might be the one who can get this thing going.
Anyway, I'm happy to share my idea and looking forward to your thoughts! If this sounds interesting to anyone reading this, feel free to write to me here or on my twitter @disconfucius. Have a nice day y'all!
Hey, thank you!
In fact, areas do change (in the brightly lit hallway you enter the new zone) and the scoring system accounts that you enter the new area, but I must admit I didn't do a great job explaining that to the player.
It's a lesson for the next time.
Edit: Now that I reread your comment, I see you thought of changing areas over time. Yep, that would be a cool concept, could see the game evolving in that way.