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A jam submission

The ObserverView game page

A very short walking experience made for ๐Ÿ”ฅ Fuck Capitalism Jam 2024 ๐Ÿ”ฅ
Submitted by Disconfucius (@disconfucius) โ€” 4 hours, 59 minutes before the deadline
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The Observer's itch.io page

Results

CriteriaRankScore*Raw Score
ANTI-CAPITALIST POWER#443.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Since it's being pointed out elsewhere, I think it's only fair to bring up the use of AI assets as potentially being against the spirit of the jam. I'm not personally worried about it, but trying to remain consistent.

I'm wondering if I'm running into a bug. I tried to play it twice and both times I pretty quickly lost control of the camera and the game went back to "The Observer" screen, cycled through a few different texts and then seemed to stop on a black screen.
I think the idea is really interesting, the atmosphere is great, and I would like to experience the whole project!

Developer (1 edit) (+1)

It is a fair thing to point out. Hope I haven't made anyone mad or concerned about this. The goal was not to cheat, but to express the idea and focus, learn, and improve on other game design aspects. A (shitty) 3D AI assets just sped up the process to make my vision a reality, due to the short amount of time I had to dedicate to this project. Not to make excuses, but since I'm using AI in my day to day work (coding) I assumed it was fine to generate some game art as well. Later by browsing other jams I found out that it may not be ok. So once again, I'm sorry if this made anyone worried and didn't break any spirits, because the spirit and the support of the jammers is the best thing about game development in my opinion.

What you experienced is not a bug, the game is just very short :) I just had the time to package the main game mechanic into one scene, and by reading comments on this page it makes me happy that I made a point with it! If I had more time I would give it some more emphasis and more scenes to explore, which would make it more immersive.

Thank you for taking the time to play my game (twice hahah) and for your feedback! :)

Submitted(+1)

This is the kind of game that shows its creator understands what videogames can do best.

I love that there's an inmersive world that shows exactly what we can see in real life every time we turn the TV, go to social media or just walk around. And then, an interface that shows what we don't always clearly see because it's hidden under a complex system: that everything is connected, and that our innaction also has an impact. Both are very complex concepts to represent and yet, you did it in a perfect way. 

It's very interesting and smart. Great job.

Developer

Thank you Yomissmar!

It makes my day when I see people understand what I was going for with this project, makes the whole thing worth it.  I'm glad to get the message across.

Very grateful that you took the time to play it and that you liked it!

Submitted(+1)

this game is extremely interesting, I hope to see it more fleshed out. 

I love that my attention is the basic resource in the game. I love that "exposing", "shedding light" on a problem isnt enough to fix it. I love that no matter what I do I'm complicit. And more than anything else I love the intersectionality vibe that the network of areas represents. All conflicts are interconected in a complex mesh. The myth of the passive observer is exposed.

Theres so much more that can be done on this pretty genius prototype. Is there a presence that is positive vs negative? can we somehow factor in the cost of denial of the people who just look away? 

I'm so excited to see where you go with this project or with others 

Developer(+1)

the most wonderful thing about my game dev experience is the community. I'm so grateful when I package my idea into this medium and some people find the time to play it, let alone appreciate it.

thank you again for the support and for motivating me to continue making games.

Submitted(+1)

Hey, I remember you, you made the awesome Camus Sisyphus game!

Love this one, could imagine this expanded as a full on museum-walking-sim, where the areas change over time, depending on where the player spends their time.

Good job!

Developer (1 edit) (+1)

Hey, thank you!

In fact, areas do change (in the brightly lit hallway you enter the new zone) and the scoring system accounts that you enter the new area, but I must admit I didn't do a great job explaining that to the player.

It's a lesson for the next time.

Edit: Now that I reread your comment, I see you thought of changing areas over time. Yep, that would be a cool concept, could see the game evolving in that way.