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The visuals and audio are very pleasing and create a lovely, chill mood. I had trouble playing it with a chill mindset though 😅, as I tried to keep track of all the paths I took and didn't take, stressing out that if I miss a pixel somewhere - I'll never be able to find it later.

That's actually my second attempt playing it, as the first time I delved straight into the caves and after a while realized that the world is quite expansive and had to take a break. This second time I started meeting characters, stumbling into secret paths and found the board with cells for all the pixels - and all of those were fun additions.

glad to hear it, sounds exactly what i was going for! I agree that the underground is way too big, I didn't really plan the map out, and eventually needed to find a place to hide over 100 yellow pixels for the door, which is why it grew so big. in skeddle adventure 2 I'll be sure to make the areas smaller and more self enclosed.