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(1 edit) (+1)

Thanks ! It was a hard job to make the tank movement. Much more than I expected.

FYI, I used the “Chaos Physic” engine in UE5. It’s a great feature for realistic physic movements

But the free assets that I’ve downloaded from in the Epic game store use the old “PhyX engine” of the previous versions of unreal engine. I had to recreate all the physic movements and apply them to the “skeleton of the Tank” (aka wheels, tracks, turret, gun…)