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(+1)

Like others, I played it solo with one had using wasd the other arrow keys. I had a really good time and see a huge amount of potential for things like power ups, different game modes, etc. I love the vibe of this game! The concept of being a fruit brawler is so fun. The win screen is cool! :D Some feedback I have for improvements: 1. I noticed when a player jumps on top of another player, the one of the bottom can't jump (rarely might if you spam the key) or move, they get stuck. The one on top can't jump but they can move off. So basically if you just stand on someone you can stop them moving. 2. I noticed when a player collides  with another they start sliding and can't moving during this process. So I tested running two players into each other, and one takes priority and the other can't do anything about it. 3. undecided on best solution for this, but I noticed you can knock a lot of fruit out quickly, which I think might be due to not having invuln frames after getting hits (so the spike ball for example will clean you out of fruit). I think there should be invuln frames/cooldown on getting knocked, but this is a design choice. 
Great game though! :) 

(+1)

Thanks very much for taking the time to play and comment on the game and thanks for the kind words! You definitely identified a bug or two that I also encountered during play testing, particularly the one where one player is stuck on top of the other. I would like to fix this one after the voting period is over. The second one is intended but needs some tweaking of the values or a better animation I think. The idea is that when two players collide (above a minimum force), whoever hits with more force will “bounce” the other, stunning them for a short time and making them drop one fruit. However, if a player hits a trap, I intended this to have a big penalty in that it bounces them very strongly and they drop all their fruit at once adding a bit to the chaos and unpredictability that I was aiming for. Thanks again for the feedback, very much appreciated!

(+1)

I see the intention for the bounce mechanic, to which I would suggest make it really quick travel speed for the bounce and a 1-2s stun at the end or something. ^.^ With the trap if you're to do that I would have the fruit fly out like an explosion or something, right now my experience was all the fruit just dropped below the trap making it really hard to get them again as I'd just keep getting hit again and again, it was... fruitless for me to try get them back ;P 
I could see it looking really cool/fun where they get hit by the trap, get bounced and all their stuff goes flying around. Just fruit for thought! ^.^ And you're welcome!