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(+1)

Thanks very much for taking the time to play and comment on the game and thanks for the kind words! You definitely identified a bug or two that I also encountered during play testing, particularly the one where one player is stuck on top of the other. I would like to fix this one after the voting period is over. The second one is intended but needs some tweaking of the values or a better animation I think. The idea is that when two players collide (above a minimum force), whoever hits with more force will “bounce” the other, stunning them for a short time and making them drop one fruit. However, if a player hits a trap, I intended this to have a big penalty in that it bounces them very strongly and they drop all their fruit at once adding a bit to the chaos and unpredictability that I was aiming for. Thanks again for the feedback, very much appreciated!

(+1)

I see the intention for the bounce mechanic, to which I would suggest make it really quick travel speed for the bounce and a 1-2s stun at the end or something. ^.^ With the trap if you're to do that I would have the fruit fly out like an explosion or something, right now my experience was all the fruit just dropped below the trap making it really hard to get them again as I'd just keep getting hit again and again, it was... fruitless for me to try get them back ;P 
I could see it looking really cool/fun where they get hit by the trap, get bounced and all their stuff goes flying around. Just fruit for thought! ^.^ And you're welcome!