Thank you for the feedback. I assure you that it is possible to beat the game by making the right decisions. We made this design decision because the game doesn't have many levels, and we thought it would be more fun if players didn't win on their first try. We believe this will encourage players to develop strategies after analyzing the level design and extend the playtime. Additionally, I'm confident that once you understand the mechanics, you'll be able to beat both levels effortlessly.
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For sure it is a good game, it's very cute and fun. Having to make decisions and create a winning strategy is very stimulating. Unfortunately, the concept of difficulty is hard to regulate, I have problems with this too: those who say it's too easy and then you make it more difficult; there are those who are fine with it and then think "I'll leave it as it is"; finally there are those who say "it's too difficult". So I admire your decision. You decided like this for a reason, and it is right so ^^