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Malisony

11
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4
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A member registered 41 days ago · View creator page →

Creator of

Recent community posts

Thanks for the feedback. Yes, the point is precisely to be quick to move to avoid being hit by the orbs. The orbs spawn in a certain radius to simulate the fact that drops of poison fall from the branches of the tree. I'm happy you found the game rewarding. 

As for the A button I will check what's wrong, thanks for alerting me about this bug.

Thank you for playing :-)

Yes, after the Jam I would like to improve it a little, perhaps expanding it and adding a difficulty system. But first I want to collect feedback to find out if players like it, how much they like it and how to improve it ^^

For sure it is a good game, it's very cute and fun. Having to make decisions and create a winning strategy is very stimulating. Unfortunately, the concept of difficulty is hard to regulate, I have problems with this too: those who say it's too easy and then you make it more difficult; there are those who are fine with it and then think "I'll leave it as it is"; finally there are those who say "it's too difficult". So I admire your decision. You decided like this for a reason, and it is right so ^^

As your first game Jam it's not bad at all. I like the concept. But the attacks are too slow, you soon find yourself surrounded by many enemies. In any case, it's a very nice game.

Very interesting tetris variant. I like!

I admit I'm not a very patient guy XD the game itself is very fun and comes out of the box well. It has only one small flaw... the controls are too abnormal... WASD commands for movement OK, but the attack on Z for the sword and X for the bow are unnatural. You should move them to keys so you can use your right hand instead of doing everything with your left hand. However, a suggestion that I want to give you is: it is better to give a game background on the start screen rather than writing them on the game page. Or rather, it's fine to write them there, but for example, I didn't read them straight away and in fact I didn't understand how to play.

Overall, I think I'll play it again... I like platformer style games XD

The game is nice, it needs to be expanded a bit, perhaps by adding boosts after each wave. At the beginning it's too slow since there are too many waves with a single enemy, but later it becomes very fun when more enemies start appearing together and each enemy has a different level of resistance and speed. But I didn't really understand if I had to defend the turret or the street that was behind the turret. It takes a little background. Overall it's a lot of fun but could be improved.

P.S. I love the music you used, it takes me back to the games I played as a child ^^

HI! Your game is very fun and challenging. I really liked the concept and the mechanics are interesting too. The only thing, which isn't negative, but leaves me a little in doubt, is the sudden increase in the latest waves. Especially the last one is almost impossible to take down even though all the blocks for the turrets have been occupied. Overall it's a very fun game, but maybe I would lower the speed of the last wave of enemies.

I like it! ;-)

HI! The game is very nice, I really liked the concept of recovering resources and companions to be able to defend your base. The only flaw is that the purpose of the game and what happens is not immediately clear. You have to try a little to understand how to play. But overall it's fun and the graphic style is also nice.

Thank you very much for your feedback. I'll take note of your suggestion, it's useful for improving the gaming experience. Thanks so much for playing it.

I use this first comment to thank the authors of the assets I used in the creation of this game:

- JumpButton, Girl Knight Character Asset

- Lornn, Fantasy Forest Backgrounds

- alkakrab, Fantasy RPG Soundtrack Music

- BDragon1727, Free Effect Bullet Impact Explosion

I will update the information on the page as soon as possible.