Great use of Kenney assets! It was a fun experience, and I can't even think of any flaws.
Spontini
Creator of
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I really liked it; it's exceptionally well-built, especially considering you made it alone in only 10 days. The only feedback I have is that there's no sense of impact when hitting enemies. At first, I wasn't sure if my sword was doing any damage. Adding some blood particles and sound effects would definitely enhance the experience.
It's one of the best games I've played so far in the jam. It's very fun and reminds me somewhat of Vampire Survivors (although mechanically both games are quite different). I must also say that the art and sound design are remarkable - beautiful job! One thing I can suggest is adjusting the overall audio volumes and adding an audio settings menu. That would be really cool because the initial volume was a bit high for my ears.
Thank you for your feedback! We actually planned to have different bullet upgrades like "ice bullet" and "electric bullet", each with unique advantages and disadvantages, instead of tower upgrades. However, due to time constraints, we couldn't implement them. (Because the idea occurred to us at the last minute)
Thank you for your feedback! We actually had upgrade/sell options in the early builds. However, we decided to try a different approach and removed those options. With this approach, we believe it would make both gold and tower decisions more valuable and strategic. This way, players would first observe and understand both the level design and game mechanics, then use their towers accordingly.
Thank you for your feedback!
- I'm quite new to game development overall, and this was my first time working with user interfaces. Since the initial release (and even before), I've been actively trying to fix UI-related bugs. I thought I had addressed everything, but apparently, I haven't. I'll look into that and release a patch as soon as possible. 😊
- I'm not entirely sure I understand what you meant here.
- This was actually a deliberate design decision. By making both gold and tower placement decisions more significant, players are encouraged to carefully consider their choices before placing a tower.
Thank you for the feedback. I assure you that it is possible to beat the game by making the right decisions. We made this design decision because the game doesn't have many levels, and we thought it would be more fun if players didn't win on their first try. We believe this will encourage players to develop strategies after analyzing the level design and extend the playtime. Additionally, I'm confident that once you understand the mechanics, you'll be able to beat both levels effortlessly.