Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Spontini

25
Posts
2
Followers
2
Following
A member registered Jun 08, 2021 · View creator page →

Creator of

Recent community posts

Great use of Kenney assets! It was a fun experience, and I can't even think of any flaws.

Great use of Kenney assets! It was a fun experience, and I can't even think of any flaws.

The sprites and SFX are really cute, and the fact that your 7-year old created them for a game jam makes it even more fantastic. I really liked it; you should definitely keep developing more games together!

I really liked it; it's exceptionally well-built, especially considering you made it alone in only 10 days. The only feedback I have is that there's no sense of impact when hitting enemies. At first, I wasn't sure if my sword was doing any damage. Adding some blood particles and sound effects would definitely enhance the experience.

It reminds me of the old browser game Seafigh, the good old times! Good job overall. One suggestion I can make is that some music would make the game feel more lively.

It's one of the best games I've played so far in the jam. It's very fun and reminds me somewhat of Vampire Survivors (although mechanically both games are quite different). I must also say that the art and sound design are remarkable - beautiful job! One thing I can suggest is adjusting the overall audio volumes and adding an audio settings menu. That would be really cool because the initial volume was a bit high for my ears.

This game made me want to drink lemonade.

I think you should definitely keep developing the game! It has a lot of potential. I really liked the idea behind it, and the gameplay was a ton of fun. If it had sound effects and music, it would be 10 times better

Is the background color a string, hex, or rgba?

(1 edit)

Thank you for your feedback! We actually planned to have different bullet upgrades like "ice bullet" and "electric bullet", each with unique advantages and disadvantages, instead of tower upgrades. However, due to time constraints, we couldn't implement them. (Because the idea occurred to us at the last minute)

(1 edit)

Thank you for your feedback! We actually had upgrade/sell options in the early builds. However, we decided to try a different approach and removed those options. With this approach, we believe it would make both gold and tower decisions more valuable and strategic. This way, players would first observe and understand both the level design and game mechanics, then use their towers accordingly.

(2 edits)

A dark button means you cannot afford the tower. If you have enough gold, the button lightens up; if not, it darkens again. Additionally, if you have enough gold and select the tower, the button will turn green, indicating that it is currently selected.

Thank you for your feedback!

  1. I'm quite new to game development overall, and this was my first time working with user interfaces. Since the initial release (and even before), I've been actively trying to fix UI-related bugs. I thought I had addressed everything, but apparently, I haven't. I'll look into that and release a patch as soon as possible. 😊
  2. I'm not entirely sure I understand what you meant here.
  3. This was actually a deliberate design decision. By making both gold and tower placement decisions more significant, players are encouraged to carefully consider their choices before placing a tower.

I actually spent an hour playing the game, it's really well-built, especially the sound design is remarkable 

Thank you for the feedback. I assure you that it is possible to beat the game by making the right decisions. We made this design decision because the game doesn't have many levels, and we thought it would be more fun if players didn't win on their first try. We believe this will encourage players to develop strategies after analyzing the level design and extend the playtime. Additionally, I'm confident that once you understand the mechanics, you'll be able to beat both levels effortlessly.

With the Version 3.1, it should be fixed right now, also thank you!

With the latest bug fix, it should be completely fine right now. Thank you!

It's fixed for real this time, I have tested everything. (I Hope)

It should be fixed now, thanks for the feedback!

It should be fixed now, thanks for the feedback!

It works for me but I will check it out.

It works for me but I will check it out.

Fun game, I especially loved the visuals

I had a lot of fun playing it, nice one

Cool game, had a lot of fun playing it!