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Really cool! Seems like you've built a solid base for a tactics game. Having that intro dialogue flow into the battle made me feel such nostalgic for FFT. The map and the character designs were also nice, and the whole thing felt very cohesive. 
Something that would be nice to see is the attack radius of each character's attack rather than just showing which enemies they can reach, though I know there's only so much that can be done in 10 days.  Definitely would have been down to play some more rounds!

Thanks so much! The nostalgia was part of the motivation behind going down this route. Attack radius will definitely be something to add post jam, it ended up being a bit trickier than I thought because I had implemented the valid move detection in an easier but less robust way, so it got dropped during the jam and the attack range was added to the unit info instead. When I refactor the move detection code properly in the post jam update I’ll definitely be adding that into the overlay.