Thanks so much! The nostalgia was part of the motivation behind going down this route. Attack radius will definitely be something to add post jam, it ended up being a bit trickier than I thought because I had implemented the valid move detection in an easier but less robust way, so it got dropped during the jam and the attack range was added to the unit info instead. When I refactor the move detection code properly in the post jam update I’ll definitely be adding that into the overlay.