Very creative idea! This is a different literal interpretation of stand than what I have seen so far, and you have a good base for a puzzle game here. Big fan of the dialogue and story you have going here. I had some issues initially because the scaling settings don’t seem to support different window sizes well, you may want to play around with them in your Godot project settings with different resolutions to see what works. I also has some issues with the book stand jumping around a bit when moving, potentially a frame-dependent movement issue or something with physics? I hope you continue to work on this afterwards and great job on your first game jam!
Viewing post in The last bookstand jam comments
Thank you :) The jumping is a performance thing, it doesn't happen at all in the windows build (which I forgot to upload, duh!), but I'll have to optimize for browser as it seems. I forgot to handle the fullscreen stuff, so definitely some work here, first project after all. I plan to continue working on it, it deserves a few better puzzles and at least one other book-character