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brandtware

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A member registered Jul 10, 2020 · View creator page →

Creator of

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Oh man, you're the boss. Great playthrough :o

I was already cursing that frikkin vase, but at last I got it over. I maxed out that sensitivity bar for more fine control (which seemed counter-intuitive), otherwise I would probably still be yelling... I can't imagine anyone completing this in normal mode, easy-mode was hard enough xD still a great game, just really challenging

"The story must last at least 1 hour and must have at least 2 routes"... phew, that's a lot of content. Good luck

phew, this was a long one. quality/polish was amazing, but it felt more like work than a game. One of the artifact-locations is nearby me (~30km), I'll be careful ;p

I just found it after the rating ended, congratulations on the first story place. You create an excellent mood and the music was a good choice. Great game, not sure on the theme but maybe thats just my "ascended" ending. After completing I wanted to restart, but the player sprite was missing afterwards.

Thank you very much :)

Thank you, I was very happy with it too

well made game, but the boss always wipes me out

really great game with good visuals, best 3d lighting I saw in this jam

It looks fun but its horribly hard as the plattform controls are REALLY sensitive xD nice art

da gehts um die Wurst :D really fun execution

The visuals are great, but the gameplay is a bit lacking.

fun puzzler, but i would have liked level-checkpoints ;)

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Oh boy, I am waaaay to bad at history for this. Interesting idea though and the pixel art images and music are great

Thank you, I plan to expand on it and create some better puzzles, the existing ones were more a tutorial grade difficulty but I ran out of time to create more. The interaction needs some highlighting, I will work on that too.

Thank you, glad you like my two newfound buddies. I really liked the asset pack too

I think you mixed up something with the car riddle, because the metal molecule (or whatever it is) was accepted as answer

Glad to help, if you run into problems implementing that, just ping me

oh... I played celeste on controller, otherwise it may have gone better for me xD

Yeah, I need to improve on that front. Thanks for your feedback :)

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It was indeed my first, glad you liked it. The assets are mostly from an asset pack, I linked it in the description. Only the bookstand, the books and the shelves were created by me. EDIT: oh, you used the same xD yes, they are great

I am sorry to hear that. Your health always goes first, I hope you get well soon!

A few screenshots would probably have made this more popular

funny little defender game.

My favorites were Free Francis, absolutely hillarious https://itch.io/jam/gamedevtv-jam-2024/rate/2730935 and Extinction denied https://itch.io/jam/gamedevtv-jam-2024/rate/2739501 a well made dinosaur game. I've rated 53 games so far, I actually scrolled through the list and bookmarked everything that caught my eye. Many games are a bit loose on the theme though. Not sure how many I can still play before voting ends

After playing over 50 games, I can say I like yours best. Good luck on the voting :)

Reading comments there seem to be more levels, but I couldn't click on the buttons of the victory screen. For me the most feasable tactic seemed to be to sacrifice a cheap swarm to have enough coins to build tanks the next round, after that I could just walk through the towers. Besides that it seemed pretty complete with upgrades and multiple units, but a little need of balance finetuning.

cool game, a bit hard though. I would have preferred it if the dash and the jump key where not adjacent on the keyboard, but maybe that just my bad coordination :o

This one was really cool. The boss sequence with the flames and the staircase descend looked really cool. At first I didn't recognize the doors as such, they rather seemed like a wooden wall. Overall very good for the timeframe

The art is adorable and the sound is so funny, I liked it even though I couldn't survive it for long

The design is cool and systemwise it felt complete. I liked you could shoot fireballs upstairs to safe some walking, but it was pretty hard and could use a little more balancing imho

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It seems like you used godot? If you use dialogic too, you can add a variable (i.e. "dialog2completed" or something) and set it at the end of the dialogue and also add an label there. Then you can either check at the begin of the dialogue if the variable is set, if not you can jump to the label you created at the end or check it in code before you call Dialogic.start("..."). 

As an alternative without dialogic you can use an autoload-class where you create a variable and check this before you start the dialogue, this way it won't get overwritten when you reload the current scene, because it is saved outside of it. There are probably more ways to do it, you'll figure something out ;)

A bit sad

Nice game. I was a bit irritated, that the cables were "too high" when it is possible to climb the shelf, but I found them later :D sadly the game crashed when completing the sattelite dish


I will work on that, thank you for the feedback.  Glad you liked it :)

I like both art-styles (the animated and the static ones), but the mixture is a bit odd. Sadly I didn't understand what I had to do in the second chapter with the cat. I ran around a bit with ups and downs and always ended up respawning. It would be nice to skip dialogue after a respawn. Would have liked to see how it goes on (I love magic or witch themes), but its almost 1am here, going to bed now xD

Thank you. The glitchy movement seems to be a browser thing, didn't happen while running local, so it was hard to debug. I'll try to get it under control though.

Cute art, but should anything happen after you turn all cows white? If so, it didn't for me

whoohooo, I beat my brother who only has 2 stars... in real life, but who cares :D

cool/well made, but HARD :o