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maybe adding a typical enemy? like to make enemy where by jumping on him you can destroy him and it will automatically detect solid fields (or it being able to swim in all directions in water). also - making sword for player for more typical way of fighting (with it possibly a hearts system) ;-)

i would like to do all of it. Cutscenes, enemies etc. My main problem is lacking the time for it.

Also i don't want to do quick fixes, like 1 generic enemy, 1 generic weapon. Those things should be made flexible, so it's possible to expand them later, but such ground-work takes longer than a simple solution..

will see how good is my programming skill & will try to fork it and update myself :D

Ok. Give it a go. I think just making a goomba- style enemy f.e. isn't that hard. But creating f.e. an enemy you can adjust in the tool with different behaviour etc. is the hard part .. depends what you need..

killing dragon with sword. literally :)

ok^^ do it :p